> ## Documentation Index
> Fetch the complete documentation index at: https://docs.darkmoonhollow.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# Mods

## CREATE MOD FAMILY

*The mechanical backbone of Darkmoon Hollow*

### Create

**The heart of automation and industry.**

Create introduces rotational power, mechanical machines, and moving contraptions that redefine how automation works in Minecraft.

#### Getting Started

* Generate rotation using **Water Wheels** or **Windmills**
* Transmit power with **Shafts, Gearboxes, and Belts**
* Start small with:
  * Mechanical Press (plates)
  * Millstone (grinding)
  * Crushing Wheels (ore processing)

#### Power Systems

* **Water Wheels** – early-game, reliable
* **Windmills** – scalable mid-game power
* **Steam Engines** – late-game, controlled power

#### Core Machines

* Mechanical Press
* Mixer
* Millstone
* Encased Fan
* Sequenced Gearshift

#### Server Tips

* Keep machines **compact and chunk-aligned**
* Avoid infinite loops or constantly moving contraptions
* Smaller factories = smoother TPS

***

### Create: Aquatic Ambitions

*Automation beneath the waves*

Expand Create into underwater environments with pressure-safe systems and aquatic machinery.

**Highlights**

* Underwater-safe components
* Fluid systems designed for submerged builds
* Deep-sea automation support

**Example Use**\
Build underwater processing plants, tidal power stations, or ocean-floor factories.

***

### Create: Central Kitchen

*Mechanical food production*

Bridges **Create** with **Farmer’s Delight**, enabling full food automation.

**Automation Chain Example**

```
Wheat → Crusher → Flour  
Flour + Water → Mixer → Dough  
Dough → Oven → Bread  
Bread → Depot → Storage
```

**Tips**

* Use Smart Chutes for portion control
* Excellent for colony kitchens and markets

***

### Create: Copycats+

*Form meets function*

Copycat blocks allow you to disguise Create components using other block textures.

**Uses**

* Hide machinery inside buildings
* Blend factories into towns seamlessly
* Decorative mechanical builds

***

### Create: Dragons Plus

*Fantasy meets machinery*

Introduce dragons into the Create ecosystem.

**Features**

* Dragon hatching and progression
* Dragon-themed materials
* Fantasy-inspired automation concepts

**Server Rule**\
Limit dragon counts to prevent lag or abuse.

***

### Create: Enchantment Industry

*Automated magic systems*

Automates XP handling, enchanting, and disenchanting.

**Machines**

* XP Drain & Tanks
* Enchantment Extractor
* Auto-Enchanter

**Example System**\
Mob Farm → XP Tank → Auto-Enchanter → Storage Drawers

***

### Create: Hypertubes

*High-speed transport*

A fast transit system for players and items.

**Tips**

* Ideal for base-to-base travel
* Avoid massive public tube networks

***

### Create: Mobile Packages

*Mechanical delivery systems*

Automated item transport using packages, belts, and carts.

**Example**\
Shop → Package Maker → Delivery Line → Market Hub

***

### Create: Numismatics & Trading Floor

*Industrial economy*

* Mint coins mechanically
* Automated trade platforms
* Supports server-driven economies

***

### Create: Oxidized

*Copper comes alive*

Copper ages dynamically and can be processed mechanically.

**Example Build**\
An oxidation factory cycling copper through every stage automatically.

***

### Create: Ultimate Factory

*End-game automation*

Focuses on large-scale, optimized production.

**Server Rules**

* Chunk-align factories
* Use rotation speed controllers
* Avoid uncontrolled mass automation

***

## MAGIC & ARCANE SYSTEMS

### Ars Nouveau

*Spellcraft and arcane automation*

Design spells, automate magical tasks, and harness Source.

**Features**

* Custom spell creation
* Magical automation
* Rituals and glyph systems

***

### Ars Technica

*Magic meets machinery*

Integrates Ars Nouveau with tech-style progression and automation.

***

### Enchanting Infuser

*Alternative enchanting*

Provides controlled, resource-based enchanting without RNG reliance.

***

## COLONY & WORLD SYSTEMS

### MineColonies

*Build a living NPC settlement*

Create and manage your own colony with specialized workers.

**Getting Started**

* Place a Supply Camp or Ship
* Build a Town Hall
* Recruit citizens and assign jobs

**Workers**\
Builder, Miner, Farmer, Guard, Courier, and more

**Integration**

* Automate colony supply lines with Create
* Decorate colonies using Domum Ornamentum

**Server Rules**

* Respect colony borders
* Limit colony sprawl to prevent lag

***

## BUILDING & DECORATION

### Domum Ornamentum

Decorative blocks used heavily by MineColonies.

### FramedBlocks

Customizable blocks using any texture.

### Macaw’s Furniture Series

Doors, bridges, roofs, fences, lights, and more.

### Handcrafted / Refurbished Furniture / Let’s Do Furniture

Adds immersive interior design options.

***

## STORAGE & INVENTORY

### Sophisticated Backpacks & Storage

Upgradeable backpacks and modular storage.

### Storage Drawers

High-capacity bulk storage, perfect for automation.

***

## EXPLORATION & UTILITY

### Waystones

Fast travel between locations.

**Server Rule**\
Public Waystones only at hubs or spawn.

***

### Xaero’s Minimap & World Map

Navigation tools with waypoints and overlays.

**Rule**\
No base scouting or abuse of player tracking.

***

### Dynamic Trees

Trees grow, fall, and regrow naturally.

***

## SOCIAL & ACCESSIBILITY

### Simple Voice Chat

Proximity-based voice communication.

**Tips**

* Respect others’ space
* Use groups for private chats

***

### Controllable & Controlling

Controller support and keybind management.

***

## SECURITY & PROTECTION

### SecurityCraft

Base protection systems including:

* Keypads
* Cameras
* Reinforced blocks
* Alarm systems

**Rule**\
No bypassing protections or griefing.

***

## PERFORMANCE & QUALITY OF LIFE

Includes:

* Sodium & Sodium Extras
* Lithium
* Iris Shaders
* Jade & Jade Addons
* Mouse Tweaks
* Polymorph
* Chunky

These ensure smoother gameplay and better performance across the server.

***

## SERVER GUIDELINES (ALL MODS)

* Keep automation **compact and monitored**
* Avoid infinite loops or lag machines
* Respect colonies, claims, and builds
* Ask staff before large-scale factories
* Play fair — no exploits or abuse

***
