We have switched to LonexCad
05/09/2026
Added,
- BRAND NEW Dashboard Design — Offering a secondary design to the CAD, which includes more information PLUS a live map!,
- In-game 911 dispatch alert HUD — When a 911 call lands in CAD, on-duty officers in dispatch-recipient departments now see a top-right HUD with the caller, location, description, priority and a 30s countdown — plus two keybind options: [E] Assign & Waypoint (attaches you to the call and drops a GTA waypoint) and [X] Disregard. A flashing red minimap blip is also placed at the call coords for 30 seconds, independent of whether the alert is dismissed.,
- Civilian /911 in-game command — Players can now place 911 calls without leaving the game. Type /911 your description for quick-fire submission, or just /911 to enter prompt mode for description + priority. Calls land in CAD with the player’s coords pre-filled, so the dispatcher can see them on the map immediately.,
- Dispatch tone fan-out — When a new 911 call is created, on-duty officers and dispatchers in your configured recipient departments hear a “new 911” tone in-game. No more missed calls because nobody was watching the dashboard.,
- Active Units status stripe — The vertical colour bar on the left of each Active Units row now reflects each officer’s current status code colour (was always the same default green). Quick-glance triage of who’s 10-8, who’s 10-97, who’s on a traffic stop, etc.,
- Assigned-units chips on 911 calls — Active 911 Calls panel now shows callsign chips on the right side of each call row, listing every officer attached to it. Up to 3 inline plus a +N overflow chip with a hover tooltip showing the rest. Updates within 5s of an officer assigning themselves (in-game [E] or web “Assign Self”).,
- Live status updates — Picking a new status from the dropdown no longer triggers a full page reload. The dropdown colour, sidebar status line and Active Units row all update within a second.,
Fixed,
- Officer status dropdown showing blank text — On certain dark themes the closed-state text in the status dropdown was rendering invisibly, leaving you guessing what your current status was.,
- LeoCharacters::getById TypeError on going on-duty — Customers reported a fatal error “Argument #1 ($id) must be of type int, string given” when going on-duty. Caused by stale session data from older PHP versions; now handled defensively across every code path that reads the active character ID.,
- Live-map officer marker pulse — Lights/sirens red/blue strobe was occasionally not synchronising correctly between the map marker and the Active Units sidebar. Both now stay perfectly in sync regardless of how the bridge reports siren state.
